Tuesday, November 22, 2016

A Reason I Love Dragon Age Roleplaying: Serah and Messere

"I thank you, serah, for coming along when you did.  I am Emeric."

You can play a male or female main character in any of the Dragon Age video games, without penalty and causing only a few changes to the flow of play.  There are no statistical differences or barred class choices.  You take on the same storylines, with few variations (that I'm aware of).  A few companions won't be romantic options, but that has to do with them acting consistently with their sexual orientation.  

There are some gender role references, but they are only so strictly enforced.  There are expectations that high-born people marry and have children, but that is important for everyone in the upper classes.  You can find males and females taking up the same roles across Thedas, from leadership positions to martial roles, all the way down to the casteless dwarves of Orzammar.  Mothers are not the only ones known to have or value their children, and relations between the sexes can be nicely nuanced.

Most NPCs treat you the same, as well, with little sexist influence to be found.  Sten, as a Qunari, makes more statements about proper roles for women than just about anyone in Origins, and even he changes his tune about you as you show him your power.  The arishok you interact with in DA:2 can come to respect you more than anyone else in the city.  Real respect can be earned from many people, though some will hate you no matter what you do or intend.  But they'll hate you for reasons that have nothing to do with your gender.

And in DA:2, "serah" and "messere" are terms of respect you come to hear often (between equals or a person of lower status addressing someone of higher status, respectively).  They are completely gender neutral and after a while they just sound right.  While Thedas is a medievalesque setting, it is one with available birth control and a different history.  The differences are simply woven into the larger whole without direct comment, leaving the world open to male and female adventurers alike.

It's something I've come to enjoy more as time has gone on, and something I aim to emulate when I run a tabletop game in the setting at last.

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